

I think this is fair for everyone, as I get immediate feedback on changes which benefits the end result immensely and everyone can access my work, within reasonable time.

After they are stable for public use, they become free. New and WIP projects in alpha phase require the "Book" tier, after they mature into the beta phase, they become available to the "Breakfast" tier as well. I'm still a university student and thus my ways of income are limited. By supporting me on Patreon, you help me put all my effort into developing, maintaining and refining all these things that make games look awesome and power the most popular graphics mods. If you have a NVIDIA video card, my code is on your computer.Īs my projects and the demand for them grows, so does the time they consume. I've been modding game graphics for the better part of the last decade, starting off as an ENBSeries preset author for GTA: San Andreas, moving on to ReShade which has been my main hobby/passion/vocation for the last few years! 2 years ago, I started working with NVIDIA on the Ansel and FreeStyle modules of GeForce Experience. Hi all, my name is Pascal and I'm the author of many ReShade shaders, most notably the Screen-Space Ray Traced Global Illumination shader (RTGI).įor business inquiries:
